Second, if you decide to Burst, use as much of it as you can. Otherwise, you'll want to forego it for the versatility of being able to act again sooner. Getting a daughter to an escape zone, killing a dangerous enemy, evacuating a threatened area, something like that. Just know that this will delay them 100 units (even if they only use 51 AP!) on the turn order.įirst, I recommend that you only use Burst if you're getting something worthwhile out of it. However, every daughter can continue to act all the way down to zero. If a daughter ends her turn with 50 AP or more on her initiative meter, they will be able to act significantly quicker in the turn order. One of the major risk-reward mechanics of Othercide lies in the Burst mechanic. Here's what you need to know to get your family slaying together. There's a lot more to combat in Othercide than just moving and attacking, and not all of it is intuitive. I'll mainly focus on combat, but there are a few other things I'll help you out with. We've got tips on getting started and understanding the game's various systems to give you a leg up. With captivating visuals and a unique take on turn-based initiative, Lightbulb Crew has given players a game more than worth its $34.99 price tag.Before you dive into Othercide, parse through our beginner's guide so you can hit the ground running. Regardless of its more technical flaws, Othercide promises a fresh and challenging TRPG experience for both new and veteran players of the genre. The enemies also have distinct behaviors that players can read about in their codex entry between missions, but there doesn't seem to be any way to view the same information during combat when it matters most. There's also no mini-map or top-down view to help players keep track of their Daughters and their enemies more easily. There's also no way to rotate the camera around obstacles that can obstruct a player's vision of the battlefield - a feature in the upcoming Baldur's Gate 3. Most of the issues come down to the combat UI, which while sleek and modern, deprives players of features found in most TRPGs. The camera controls, for instance, while smooth when using a controller, can be clunky when using a mouse and keyboard. This allows for high-risk, high-reward tactics, and can even be combined with the reaction-based abilities to have them be active longer.ĭespite the in-depth combat and stunning visual direction, Othercide isn't perfect. If the Daughter uses 50 or less AP, they take their next turn 50 initiative counts later, but if they spend more than 50 AP, they take their next turn 100 initiative counts later. Alternatively, players can sacrifice a bit of a Daughter's HP to have them take more powerful reaction-based actions until the start of their next turn, like the Soulslinger who can stop an enemy from attacking a player's units while dealing a significant blow to the would-be assailant. Actions can be simple melee attacks that take effect immediately or large AoE damaging moves that charge up after your turn is over. When a Daughter's turn begins, they have 100 AP to spend on movement and most actions. There are 3 types of Daughters available to players: the high damage, low defense Blademaster the heavily armored Shieldbearer and the ranged damage dealer Soulslinger (as well as a secret 4th class).
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